(My first vibe-code / AI slop fetish game. A little rough around the edges, but hopefully enjoyable nonetheless. Development is on hiatus while I work on my other game, but I would like to come back to this game and improve it eventually)

Premise

The rent is a joke. The house is huge. Three women already live there—Raven, Momo, and Lila—and they insist you don’t worry about money, cooking, or chores. Just stay. Just eat. Just rest. But what's the catch?

You arrive thin, tired, and grateful. The plates never stop. Softness is framed as care. You don't have to list a finger as effort is gently taken out of your hands. Weeks of nothing but junk food and lounging on the couch go by. However, the feeders aren't just spoiling you out of the goodness of their hearts... when a tenant becomes too heavy and helpless to manage themselves, one of the three swallows them whole, digests them, and the door opens for the next arrival.

You are not the first. Olivia trains through the same forced calories and grows muscular instead of soft. Maria has been here longer and is still trying to climb back out. The predators grow fatter on the prey they finish. Cycles continue until the feeders themselves can no longer move—then the epilogue begins.

This is a vore game. Fattening is the path forward; oral vore, digestion, and replacement of the player-character are the endpoint of a run. Aftermath, predator weight gain, and the next tenant are part of the core loop.

Features

  • Feeder house loop — eat, rest, game, watch TV, beg for food, exercise, nap; grow into a slob as discipline fades away
  • Player gender select — with the ability to re-select again each loop
  • Weight progression — 5 weight stages with stage-scaled flavor, sprites, and NPC reactions
  • Muscle content — optional ability to train while still average to push discipline past 100 to become strong and jacked
  • Five NPCs with distinct arcs — Raven (cruel teasing), Momo (saccharine enabling), Lila (aroused by gain), Olivia (muscle foil), Maria (awkward recovery / warnings)
  • Fullness system — empty / full / stuffed sprites and audio; belly rubs, belches, and clothing failure as you size up
  • Food rarity — fatter feeders bring richer, more fattening food to speed up subsequent loops
  • Vore as end-of-run resolution — reaching immobile triggers a vore sequence: swallow, digest, aftermath; the predator gains weight; the next tenant arrives
  • Predator weight carryover — finished meals change who is fat, greedy, or still mobile next cycle
  • Epilogue — when all three predators are immobile, there is an aftermath sequence with unique interactions
  • Ambient world flavor — TV and games that progress with household time or your body; observations and weight comments that track both you and the speakers
  • Audio — gendered SFX, pitch-scaled body and vore sounds, epilogue touch samples

Content warnings

Sexual / adult

  • Explicit sexual content
  • Masturbation and assisted sexual acts framed around body size and dependency
  • Fetish-oriented depiction of arousal tied to weight gain and helplessness
  • Sexual moaning sound effects

Body / transformation

  • Intentional weight gain and fattening (feeder/feedee)
  • Progressive obesity through to mobility loss
  • Clothing failure and body-focused description

Power / agency

  • Soft coercion and manipulative “care”
  • Dependency, learned helplessness, and loss of autonomy
  • Pressured feeding dynamics (fantasy framing)

Vore

  • Oral vore (swallowing whole)
  • Cyclical replacement of the player-character following digestion
  • Predator weight gain from consumed tenants

Other

  • Humiliation and teasing related to body change
  • Themes of appetite, gluttony, and loss of agency
  • AI-assisted development (see disclaimer)
  • Belching, slob elements

If you want a feeder game without vore and digestion, this is not that game.

AI disclaimer

This project was developed with substantial AI assistance (writing, systems code, iteration, and tooling). Direction, kink framing, structure, and editorial choices were made by the developer. Sprites and audio are integrated into a custom browser HTML/JS build. Treat it as AI-assisted adult interactive fiction.

Download

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prey-simulator 1.2.html 10 MB

Comments

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Pretty fun, definitely enjoyed the accelerating gameplay loop as things went on...Perhaps there could be, like, alternate endings that one chooses, since, as far as I could tell, the force-feed button in the epilogue does nothing, so perhaps making that determine which feeder (or all 3 ) you want to make blob-sized or beyond, and perhaps an ending where the player character gets too fat to even be eaten, so they just keep growing to an absurd size...

(+1)

Thank you for the ideas! I am currently pouring all of my free time into developing my other game (The Creaking Stool), but when I eventually come back to this game, there is a lot I want to improve and expand on. I agree that adding some consequences to the epilogue force-feed is a nice feature.

I think the styling is messed up since the part to show all the actual game text is so tiny you can barely see the text itself, and you can't increase its viewing size

(+1)

Thank you for playing! I agree the styling was weird and hard to read. I posted a small patch which should hopefully improve readability and make full screen scaling better.

(1 edit)

The patch works when you click run game and don't select the option to full screen the game. The minute you do, or if you try playing from the downloaded version, the patch doesn't work (the problem from before shows up).

Also, for the game text, the section that says your room is locked in  place and covers a little of the text as you scroll down (i.e. it's in the same fixed position all the way down).